Destiny HERO - Dark Angel
DARK 1

Destiny HERO - Dark Angel

  • Archetype:
  • Destiny HERO

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 9805




If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
56± 8/ 100
Power Score
Intrinsic 55
Deck 56

Destiny HERO - Dark Angel — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56 · Meta: provisional
  • Primary role: Utility · Secondary: Extender, Negation/Interaction

Why it scores here

Dark Angel scores as a flexible utility monster. Its three effects convert graveyard Destiny HERO bodies into a Special Summon (to the opponent's field in Defense Position), a Spell negation, and a Standby Phase deck-top manipulation of Normal Spells. The very high deck inclusion (400 of 400 sampled decks, almost always one copy) confirms it is easy to access and cheap to run, but that inclusion is not evidence of power, so the score stays in the mid-50s. No combo boards are recorded, so there is no observed starter, material or payoff evidence to lift the conversion or interaction axes.

Axis scores

Axis Score Evidence
Accessibility 60 Played in all 400 sampled decks at about 1 copy each, with 98% co-occurrence with Destiny HERO - Malicious and similar staples, but no combo starter or search data exists to show how it is reached in practice (observed for inclusion, inferred for route).
Combo & Conversion 45 The text summons a Destiny HERO from the GY to the opponent's field, which hands the opponent a body. Without any recorded combo boards, this axis rests on text alone (inferred).
Resource Economy 50 The hand discard and GY banish are costs that give a GY body back to the field, but the Standby effect spends two GY cards and the Normal Spell placement is symmetric. Net advantage is roughly even (inferred from text).
Effect & Interaction 45 The Spell negation is clear in intent, but the text says 'you activate', which reads as negating the controller's own Spells. The interaction value is therefore uncertain, and the score is kept soft (inferred from text, with the ambiguity flagged).
Material Utility 45 A Level 1 DARK Warrior is a usable low-level material. Its real value sits in GY-based effects, so the body alone is only average (inferred from text).
Resilience & Flexibility 55 Effects are split across hand, GY and the Standby Phase, which gives several timing windows and some recovery. The effects still need specific GY Destiny HEROs (inferred from text).
Deck-Building Efficiency 75 One copy in almost every deck, no garnet or lock, and a Level 1 body that is easy to splash or include. This is a near free-roll slot (observed from deck copies distribution).

Calculation

Weight profile: Utility / no clear role (default) profile; no single dominant role supported by combo evidence, so the default weights apply without blending. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal inclusion in the sampled Destiny HERO and Heroic decks (400 of 400, mostly one copy), confirming a live, practical role
  • Cheap, single-copy slot with no garnet or lock cost
  • Multiple timing windows (hand, GY, Standby Phase) and a recurring GY-to-field conversion

Weaknesses

  • Effect text is fiddly and partly ambiguous (the Spell negation reads as self-targeting; the first effect's activation zone is not stated)
  • Its main effect puts a monster on the opponent's field, which is a real cost
  • No recorded combo boards, so starter, material and payoff roles cannot be confirmed from observed data
  • Depends on several Destiny HEROs in the graveyard before its best effects work

Counters / choke points

  • Ash Blossom & Joyous Spring is the common response to GY-based effects and appears in 77% of the sampled decks
  • Graveyard hate, if the opponent runs it, shuts off the GY-based effects

Best use

Utility / Extender (graveyard recursion and Spell interaction). Decks: Heroic, Destiny HERO. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 1 DARK Warrior Effect Monster, Destiny HERO archetype (card record); Appears in 400 of 400 sampled decks, 395 at one copy (deck stats); Co-occurs with Destiny HERO - Malicious in 98.8% of decks (deck stats)
  • Observed: Destiny HERO archetype inclusion 55.6% in gameplay type 6 (usage statistics); No combo boards record the card (combo stats)
  • Inferred: Utility primary role, based on the mixed hand, GY and Standby effects; The Spell negation is interaction, but its target is uncertain from the text; Recursion of a GY Destiny HERO gives moderate resource value
  • Data gaps: no combos supplied: combo conversion, starter, material and payoff roles are text-only inference no banlist token: assumed 3 copies (unlimited) the Spell negation reads as 'you activate', which may be a self-negation or a translation issue; the activation zone is not stated the guide snippets refer to a Duel Links 'Destiny Effect' skill and a Predaplant mention of 'dark angel', not clearly to this card's text; they are not treated as direct evidence no combo board or usage data shows how the card is reached in practice











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